AI Insights · Timothy · January 2023
Top 5 Celebrity Games in Peru: Q4 2022 Performance
Explore the performance of the top 5 celebrity games in Peru during Q4 2022, featuring weekly download, revenue, and active user trends.
In the fourth quarter of 2022, the top 5 celebrity games in Peru showed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Streamer Rush by MagicLab experienced a fluctuating trend in weekly downloads, starting at 1.8K in late September and peaking at 3.7K by the end of October. However, the numbers saw a dip mid-quarter, reaching a low of 411 in mid-December, before rising again to 2.8K by the end of the year. Weekly active users followed a similar pattern, starting at 2.9K, peaking at 4.3K at the end of October, and ending the year at 3.2K.
Vlogger Go Viral: Tycoon Game from Tapps Tecnologia da Informação Ltda. saw consistent weekly downloads, ranging between 600 and 1.2K throughout the quarter. The weekly revenue for this game peaked at $52 in late October, with other weeks showing minimal or no revenue. Weekly active users showed a steady increase, reaching a high of 2.1K in early December before settling at around 1.5K by the end of the quarter.
The President. by Crazy Labs had stable weekly download numbers, starting at 548 and peaking at 1.1K in the last week of December. This game did not generate any revenue during the quarter. Weekly active users remained relatively stable, starting at 5.2K and ending the quarter at 5K.
Lamar - Idle Vlogger, also from Crazy Labs, saw a significant increase in weekly downloads towards the end of the quarter, starting at 819 and peaking at 1.5K in the last week of December. The weekly revenue was minimal, peaking at $31 in late October. Active users showed a positive trend, starting at 1.9K and reaching 2.5K by the end of the year.
Finally, Idle Streamer — Tuber Life by WAZZAPPS GLOBAL LIMITED had stable weekly downloads, fluctuating between 400 and 678 throughout the quarter. The game did not generate any revenue. Weekly active users remained steady, starting at 3.1K and ending at 2.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.